59 changed files with 797 additions and 502 deletions
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guid: b5c1b259d04131e4590aed826945355d |
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timeCreated: 1463259050 |
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guid: 66acf75b7430d4643a54edfea1eb5651 |
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timeCreated: 1463252494 |
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licenseType: Free |
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using UnityEngine; |
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using System.Collections; |
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|
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namespace CharacterEngine.Primitives |
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{ |
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public struct CECollision |
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{ |
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public Vector2 impulse; |
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public Vector2 point; |
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public Vector2 normal; |
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/// <summary>
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/// RESOLVE THE COLLISION AND RETURN A COLLISION VALUE
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/// a = Collider wich is dynamic
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/// b = static Collider
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/// </summary>
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/// <param name="a"></param>
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/// <param name="b"></param>
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public static CECollision ResolveCollision (CECollider a, CECollider b) |
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{ |
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Vector2 closestPoint = Vector2.zero; |
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CECollision collision = new CECollision(); |
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for (int i = 0; i < 4; i++) |
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{ |
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Vector2 currentPoint = a.GetPoint(i); |
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if (b.ContainsPoint(currentPoint)) |
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{ |
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closestPoint = ClosestPointInBounds(b, currentPoint); |
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collision.impulse = closestPoint - currentPoint; |
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collision.normal = collision.impulse.normalized; |
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collision.point = closestPoint; |
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return collision; |
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} |
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} |
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for (int i = 0; i < 4; i++) |
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{ |
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Vector2 currentPoint = b.GetPoint(i); |
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if (a.ContainsPoint(currentPoint)) |
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{ |
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closestPoint = ClosestPointInBounds(a, currentPoint); |
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|
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collision.impulse = (closestPoint - currentPoint) * -1; |
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collision.normal = collision.impulse.normalized; |
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collision.point = closestPoint; |
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|
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return collision; |
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} |
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} |
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|
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//IF REACH HERE DIDNT RESOLVE SHIT
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Debug.Log("Could not resolve collision"); |
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return collision; |
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} |
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|
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/// <summary>
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/// GET CLOSEST CONTACT POINT
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/// </summary>
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/// <param name="coll"></param>
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/// <param name="point"></param>
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/// <returns></returns>
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public static Vector2 ClosestPointInBounds (CECollider coll, Vector2 point) |
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{ |
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Vector2 smallerDelta = Vector2.zero; |
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for (int i = 0; i < 4; i++) |
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{ |
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Vector2 cpis = ClosestVectorToSegment(point, coll.GetPoint(CECollider.edges[i, 0]), coll.GetPoint(CECollider.edges[i, 1])); |
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Vector2 delta = cpis - point; |
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if (smallerDelta == Vector2.zero) smallerDelta = delta; |
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else |
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{ |
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if (delta.sqrMagnitude < smallerDelta.sqrMagnitude) |
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smallerDelta = delta; |
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} |
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} |
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return point + smallerDelta; |
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} |
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public static Vector2 ClosestVectorToSegment (Vector2 p, Vector2 a, Vector2 b) |
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{ |
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Vector2 segmentNormal = Vector3.Cross((a- b).normalized, Vector3.forward); |
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Vector2 distanceToPointA = a - p; |
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Vector2 distanceToPointB = b - p; |
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return p + (Vector2)Vector3.Project(distanceToPointA, segmentNormal); |
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} |
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|
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} |
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} |
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fileFormatVersion: 2 |
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guid: 348109b22797c724282c6d7807b00b73 |
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timeCreated: 1463330859 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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using UnityEngine; |
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using System.Collections; |
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using CharacterEngine.Primitives; |
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|
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public class test : MonoBehaviour { |
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|
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public BoxCollider2D coll; |
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protected CECollider ce; |
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// Use this for initialization
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void Start () { |
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ce = new CECollider(coll); |
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} |
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|
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// Update is called once per frame
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void Update () { |
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if (ce.ContainsPoint(transform.position)) |
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{ |
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Vector2 p = CECollision.ClosestPointInBounds(ce, transform.position); |
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Debug.DrawLine(p, transform.position, Color.red); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: f0ed370640e457f4ca5447af56a3319c |
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timeCreated: 1463341313 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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fileFormatVersion: 2 |
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guid: 713d19245f9f01349b61eade4b876d9b |
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folderAsset: yes |
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timeCreated: 1463261964 |
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licenseType: Free |
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DefaultImporter: |
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userData: |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Forces |
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{ |
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public class Force : System.Object |
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{ |
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public ForceProps properties; |
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protected Vector2 goal_vector = Vector2.up; |
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protected Vector2 last_velocity = Vector2.zero; |
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protected Vector2 init_in = Vector2.zero; |
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protected Vector2 init_out = Vector2.zero; |
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protected Vector2 current_output = Vector2.zero; |
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protected float init_time = 0.0f; |
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/// <summary>
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/// last call from velocity method
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/// </summary>
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protected float last_step_time = 0.0f; |
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/// <summary>
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/// last call from user (like AddForce) to now when start fading out
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/// </summary>
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protected float last_call_time = 0.0f; |
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protected float current_delta_step = 0.0f; |
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protected float current_delta_call = 0.0f; |
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protected float current_delta_notCall = 0.0f; |
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/// <summary>
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/// time since init calling
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/// </summary>
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protected float time_calling = 0.0f; |
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/// <summary>
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/// absolute time since init
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/// </summary>
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protected float time_stepping = 0.0f; |
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/// <summary>
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/// time since left calling
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/// </summary>
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protected float time_notCalling = 0.0f; |
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protected bool killed = false; |
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public Force(string id, Vector2 target_direction, float target_speed, float inertia_in = 1.0f, float inertia_out = 1.0f, float impulse = 0.0f) |
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{ |
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properties = new ForceProps(id, target_speed, inertia_in, inertia_out, impulse); |
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Call(target_direction); |
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} |
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public Force(ForceProps props, Vector2 target_direction) |
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{ |
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properties = props; |
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Call(target_direction); |
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} |
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public Vector2 Velocity() |
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{ |
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Vector2 delta = Vector2.zero; |
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Vector2 current_target_velocity = Vector2.zero; |
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if (init_time == 0.0f) Initialize(); |
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StartStep(); |
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current_target_velocity = FadeIn() + FadeOut(); |
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delta = current_target_velocity; |
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current_output = Clamp(last_velocity + delta, goal_vector); |
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EndStep(); |
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return current_output; |
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} |
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/// <summary>
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/// called by user to add force
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/// </summary>
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public void Call(Vector2 new_goal_vector) |
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{ |
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if (properties.forceMode == ForceMode.Impulse) |
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Initialize(); |
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last_call_time = Time.time; |
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goal_vector = new_goal_vector.normalized * properties.target_speed; |
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} |
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/// <summary>
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/// Determines if the force is being used after reaching zero force
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/// </summary>
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/// <returns></returns>
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public bool Using() |
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{ |
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//Wait half a second to check if the velocity is null
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return ((Time.time - last_call_time) < 0.5f || last_velocity != Vector2.zero) && !killed; |
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} |
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public void Kill () |
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{ |
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last_call_time = 0.0f; |
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current_delta_call = 0.0f; |
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current_delta_notCall = 0.0f; |
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last_velocity = Vector2.zero; |
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killed = true; |
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} |
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/// <summary>
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/// Returns the value of the last call
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/// </summary>
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/// <returns></returns>
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public Vector2 LastVelocity() |
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{ |
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return last_velocity; |
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} |
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protected void Initialize() |
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{ |
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init_time = Time.time; |
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} |
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protected void StartStep() |
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{ |
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///Is the force acting like an impulse? if it is, then stop calling if impulse time < currentTime
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bool impulse = (properties.impulse > 0.0f && Time.time - init_time < properties.impulse); |
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current_delta_step = last_step_time == 0.0f ? 0.0f : Time.time - last_step_time; |
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if (last_call_time == 0.0f) |
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{ |
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current_delta_call = 0.0f; |
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current_delta_notCall = 0.0f; |
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} |
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else |
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{ |
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if (last_step_time - last_call_time > current_delta_step && !impulse) |
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{ |
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current_delta_notCall = current_delta_step; |
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///set a start point to fade velocity
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init_out = last_velocity; |
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current_delta_call = 0.0f; |
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time_calling = 0.0f; |
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} |
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else |
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{ |
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current_delta_call = current_delta_step; |
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///set a start point to fade velocity
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init_in = last_velocity; |
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current_delta_notCall = 0.0f; |
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time_notCalling = 0.0f; |
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} |
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} |
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time_calling += current_delta_call; |
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time_stepping += current_delta_step; |
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} |
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protected Vector2 FadeIn() |
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{ |
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// float fade_in_fact = 0.0f;
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Vector2 output = Vector2.zero; |
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if (current_delta_call <= 0.0f) return Vector2.zero; |
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//fade_in_fact = Mathf.Clamp01(time_calling / inertia_in);
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output = (goal_vector - last_velocity) * (current_delta_call / properties.inertia_in); |
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return output; |
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} |
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protected Vector2 FadeOut() |
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{ |
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//float fade_out_fact = 0.0f;
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Vector2 output = Vector2.zero; |
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if (current_delta_notCall <= 0.0f) return Vector2.zero; |
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//fade_out_fact = Mathf.Clamp01(time_notCalling / inertia_in);
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output = (Vector2.zero - last_velocity) * (current_delta_notCall / properties.inertia_out); |
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return output; |
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} |
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protected Vector2 Clamp(Vector2 vector, Vector2 max) |
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{ |
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float max_magnitude = max.magnitude; |
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float currentMagnitude = vector.magnitude; |
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float dot = Vector2.Dot(vector, max); |
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Vector2 output = vector; |
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//check if it is calling to clamp
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if (currentMagnitude > max_magnitude && dot > 0.0f && current_delta_call != 0.0f) |
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{ |
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output = max; |
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} |
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//checl if is not calling to clamp to zero
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else if (dot <= 0.0f && current_delta_call == 0.0f) |
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{ |
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output = Vector2.zero; |
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} |
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return output; |
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} |
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protected void EndStep() |
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{ |
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last_step_time = Time.time; |
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last_velocity = current_output; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 57b436089801943408c989af783a9a85 |
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timeCreated: 1455409843 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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@ -0,0 +1,93 @@ |
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using UnityEngine; |
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using System.Collections.Generic; |
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|
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namespace Forces |
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{ |
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/// <summary>
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/// Controls forces to be esay for the user to use
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/// </summary>
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public class ForceController : System.Object |
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{ |
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protected Dictionary<string, Force> active_forces = new Dictionary<string, Force>(); |
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protected List<Force2Call> call_forces = new List<Force2Call>(); |
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protected List<string> null_forces_index = new List<string>(); |
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protected Vector2 lastFinalVel; |
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public void AddForce(ForceProps forceProps, Vector3 direction) |
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{ |
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Force target = Target(forceProps, direction); |
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call_forces.Add(new Force2Call(direction, target)); |
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} |
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public void DestroyForce (ForceProps forceProps) |
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{ |
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Force f = GetForce(forceProps); |
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if (f == null) return; |
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f.Kill(); |
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null_forces_index.Add(forceProps.Name); |
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} |
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public Force GetForce(ForceProps force) |
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{ |
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if (active_forces.ContainsKey(force.Name)) |
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return active_forces[force.Name]; |
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return null; |
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} |
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public Vector2 Update() |
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{ |
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Vector2 final_velocity = Vector2.zero; |
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///ADD AND CALL STEP
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foreach (Force2Call f in call_forces) |
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{ |
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f.force.Call(f.direction); |
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} |
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///APPLY STEP
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foreach (string key in active_forces.Keys) |
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{ |
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Force f = active_forces[key]; |
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///Add to null forces if the force isnt using
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if (!f.Using()) |
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{ |
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null_forces_index.Add(f.properties.Name); |
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continue; |
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} |
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Vector2 add = f.Velocity(); |
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final_velocity += add; |
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} |
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///CLEAR STEP
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foreach (string i in null_forces_index) |
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{ |
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active_forces.Remove(i); |
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} |
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call_forces.Clear(); |
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null_forces_index.Clear(); |
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Vector2 final = final_velocity * Time.deltaTime * 100.0f; |
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Vector3 out_ = final - lastFinalVel; |
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lastFinalVel = final; |
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return out_; |
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} |
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protected Force Target(ForceProps force, Vector3 direction) |
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{ |
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Force out_ = GetForce(force); |
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if (out_ == null) |
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{ |
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out_ = new Force(force, direction); |
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active_forces.Add(out_.properties.Name, out_); |
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} |
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return out_; |
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} |
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} |
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} |
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@ -0,0 +1,12 @@ |
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fileFormatVersion: 2 |
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guid: 114545d266452cb4b96fd2ef86902650 |
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timeCreated: 1456794068 |
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licenseType: Free |
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MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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@ -0,0 +1,63 @@ |
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using UnityEngine; |
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using System.Collections; |
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|
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namespace Forces |
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{ |
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public enum ForceMode { Force, Impulse, Aceleration } |
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/// <summary>
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/// Label force static information
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/// </summary>
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[System.Serializable] |
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public struct ForceProps |
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{ |
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/// <summary>
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/// indetify instance id
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/// </summary>
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public string Name; |
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/// <summary>
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/// inertia value when starts in seconds (fade in)
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/// </summary>
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public float inertia_in; |
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/// <summary>
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/// inertia value when ends in seconds (fade out)
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/// </summary>
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public float inertia_out; |
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/// <summary>
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/// time calling without Update
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/// </summary>
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public float impulse; |
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/// <summary>
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/// goal speed
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/// </summary>
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public float target_speed; |
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/// <summary>
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/// mode of applying this force
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/// </summary>
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public ForceMode forceMode; |
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public ForceProps(string Name, float target_speed, float inertia_in = 1.0f, float inertia_out = 1.0f, float impulse = 0.0f) |
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{ |
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this.Name = Name; |
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this.target_speed = target_speed; |
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this.inertia_in = inertia_in; |
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this.inertia_out = inertia_out; |
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this.impulse = impulse; |
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this.forceMode = impulse > 0.0f ? ForceMode.Impulse : ForceMode.Force; |
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} |
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} |
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/// <summary>
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/// Target force and new vector to apply
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/// </summary>
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public struct Force2Call |
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{ |
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public Vector3 direction; |
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public Force force; |
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public Force2Call(Vector3 direction, Force force) |
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{ |
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this.direction = direction; |
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this.force = force; |
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} |
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} |
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} |
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@ -0,0 +1,12 @@ |
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fileFormatVersion: 2 |
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guid: 2f6cb937bd9326148b7ab27db4d1d775 |
|||
timeCreated: 1456794126 |
|||
licenseType: Free |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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@ -0,0 +1,104 @@ |
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using UnityEngine; |
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using System.Collections; |
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using Forces; |
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|
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public class Player : MonoBehaviour { |
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|
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public float weight = 20.0f; |
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protected new Collider collider; |
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protected Rigidbody rigidBody; |
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protected Vector3 velocity; |
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protected ForceController controller; |
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|
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public ForceProps[] forces; |
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|
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protected bool grounding; |
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|
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void Awake () |
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{ |
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rigidBody = GetComponent<Rigidbody>(); |
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controller = new ForceController(); |
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collider = GetComponent<Collider>(); |
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} |
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// Use this for initialization
|
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void Start () { |
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|
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} |
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|
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// Update is called once per frame
|
|||
void Update () |
|||
{ |
|||
if (Mathf.Abs(Input.GetAxis("Horizontal")) > 0.3f) |
|||
{ |
|||
float value = Mathf.Sign(Input.GetAxis("Horizontal")); |
|||
controller.AddForce(forces[0], Vector3.right * value); |
|||
} |
|||
if (Input.GetButtonDown("A") && grounding) |
|||
{ |
|||
controller.AddForce(forces[1], Vector3.up); |
|||
} |
|||
} |
|||
|
|||
void FixedUpdate () |
|||
{ |
|||
Step(); |
|||
} |
|||
|
|||
void OnLanded () |
|||
{ |
|||
controller.DestroyForce(forces[1]); |
|||
velocity.y = 0.0f; |
|||
} |
|||
|
|||
void Step () |
|||
{ |
|||
bool lastGrounded = grounding; |
|||
|
|||
velocity = rigidBody.velocity; |
|||
|
|||
velocity.y += -8.0f * weight * Time.fixedDeltaTime; |
|||
|
|||
Vector2 forceControllerVel = controller.Update(); |
|||
velocity.x += forceControllerVel.x; |
|||
|
|||
if (controller.GetForce(forces[1]) != null) |
|||
{ |
|||
Debug.Log(forceControllerVel.y); |
|||
} |
|||
|
|||
velocity.y += forceControllerVel.y; |
|||
|
|||
grounding = IsGrounded(); |
|||
|
|||
if (lastGrounded != grounding) |
|||
{ |
|||
if (grounding) OnLanded(); |
|||
} |
|||
|
|||
rigidBody.velocity = velocity; |
|||
} |
|||
|
|||
bool IsGrounded() |
|||
{ |
|||
Vector3[] raycastPoints = |
|||
{ |
|||
new Vector3(collider.bounds.max.x, collider.bounds.min.y + 0.1f, collider.bounds.center.z), |
|||
new Vector3(collider.bounds.min.x, collider.bounds.min.y + 0.1f, collider.bounds.center.z), |
|||
new Vector3(collider.bounds.center.x, collider.bounds.min.y + 0.1f, collider.bounds.center.z) |
|||
}; |
|||
|
|||
for (int i = 0; i < raycastPoints.Length; i++) |
|||
{ |
|||
//Debug.DrawRay(raycastPoints[i], Vector3.down * (0.1f + velocity.magnitude * Time.fixedDeltaTime));
|
|||
|
|||
if (Physics.Raycast(raycastPoints[i], Vector3.down, 0.1f + velocity.magnitude * Time.fixedDeltaTime)) |
|||
{ |
|||
return true; |
|||
} |
|||
} |
|||
|
|||
return false; |
|||
} |
|||
|
|||
} |
|||
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 16a8185af630ffa4fadff4fdb168e89a |
|||
timeCreated: 1463245545 |
|||
licenseType: Free |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|||
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@ -1,61 +0,0 @@ |
|||
-debug |
|||
-target:library |
|||
-nowarn:0169 |
|||
-out:Temp/Assembly-CSharp.dll |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll" |
|||
-define:UNITY_5_0_2 |
|||
-define:UNITY_5_0 |
|||
-define:UNITY_5 |
|||
-define:ENABLE_LICENSE_RENAME |
|||
-define:ENABLE_NEW_BUGREPORTER |
|||
-define:ENABLE_2D_PHYSICS |
|||
-define:ENABLE_4_6_FEATURES |
|||
-define:ENABLE_AUDIO |
|||
-define:ENABLE_CACHING |
|||
-define:ENABLE_CLOTH |
|||
-define:ENABLE_DUCK_TYPING |
|||
-define:ENABLE_FRAME_DEBUGGER |
|||
-define:ENABLE_GENERICS |
|||
-define:ENABLE_HOME_SCREEN |
|||
-define:ENABLE_IMAGEEFFECTS |
|||
-define:ENABLE_LIGHT_PROBES_LEGACY |
|||
-define:ENABLE_MICROPHONE |
|||
-define:ENABLE_MULTIPLE_DISPLAYS |
|||
-define:ENABLE_NEW_HIERARCHY |
|||
-define:ENABLE_PHYSICS |
|||
-define:ENABLE_PHYSICS_PHYSX3 |
|||
-define:ENABLE_PLUGIN_INSPECTOR |
|||
-define:ENABLE_SHADOWS |
|||
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING |
|||
-define:ENABLE_SPRITES |
|||
-define:ENABLE_TERRAIN |
|||
-define:ENABLE_UNITYEVENTS |
|||
-define:ENABLE_WEBCAM |
|||
-define:ENABLE_WWW |
|||
-define:ENABLE_AUDIOMIXER_SUSPEND |
|||
-define:ENABLE_NONPRO |
|||
-define:INCLUDE_DYNAMIC_GI |
|||
-define:INCLUDE_GI |
|||
-define:INCLUDE_IL2CPP |
|||
-define:PLATFORM_SUPPORTS_MONO |
|||
-define:RENDER_SOFTWARE_CURSOR |
|||
-define:UNITY_STANDALONE_WIN |
|||
-define:UNITY_STANDALONE |
|||
-define:ENABLE_SUBSTANCE |
|||
-define:ENABLE_TEXTUREID_MAP |
|||
-define:ENABLE_RUNTIME_GI |
|||
-define:ENABLE_MOVIES |
|||
-define:ENABLE_NETWORK |
|||
-define:ENABLE_MONO |
|||
-define:ENABLE_PROFILER |
|||
-define:UNITY_EDITOR |
|||
-define:UNITY_EDITOR_64 |
|||
-define:UNITY_EDITOR_WIN |
|||
Assets/Scripts/cameraController01.cs |
|||
Assets/Scripts/playerController.cs |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll" |
|||
@ -1,62 +0,0 @@ |
|||
-debug |
|||
-target:library |
|||
-nowarn:0169 |
|||
-out:Temp/Assembly-CSharp.dll |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll" |
|||
-define:UNITY_5_0_2 |
|||
-define:UNITY_5_0 |
|||
-define:UNITY_5 |
|||
-define:ENABLE_LICENSE_RENAME |
|||
-define:ENABLE_NEW_BUGREPORTER |
|||
-define:ENABLE_2D_PHYSICS |
|||
-define:ENABLE_4_6_FEATURES |
|||
-define:ENABLE_AUDIO |
|||
-define:ENABLE_CACHING |
|||
-define:ENABLE_CLOTH |
|||
-define:ENABLE_DUCK_TYPING |
|||
-define:ENABLE_FRAME_DEBUGGER |
|||
-define:ENABLE_GENERICS |
|||
-define:ENABLE_HOME_SCREEN |
|||
-define:ENABLE_IMAGEEFFECTS |
|||
-define:ENABLE_LIGHT_PROBES_LEGACY |
|||
-define:ENABLE_MICROPHONE |
|||
-define:ENABLE_MULTIPLE_DISPLAYS |
|||
-define:ENABLE_NEW_HIERARCHY |
|||
-define:ENABLE_PHYSICS |
|||
-define:ENABLE_PHYSICS_PHYSX3 |
|||
-define:ENABLE_PLUGIN_INSPECTOR |
|||
-define:ENABLE_SHADOWS |
|||
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING |
|||
-define:ENABLE_SPRITES |
|||
-define:ENABLE_TERRAIN |
|||
-define:ENABLE_UNITYEVENTS |
|||
-define:ENABLE_WEBCAM |
|||
-define:ENABLE_WWW |
|||
-define:ENABLE_AUDIOMIXER_SUSPEND |
|||
-define:ENABLE_NONPRO |
|||
-define:INCLUDE_DYNAMIC_GI |
|||
-define:INCLUDE_GI |
|||
-define:INCLUDE_IL2CPP |
|||
-define:PLATFORM_SUPPORTS_MONO |
|||
-define:RENDER_SOFTWARE_CURSOR |
|||
-define:UNITY_STANDALONE_WIN |
|||
-define:UNITY_STANDALONE |
|||
-define:ENABLE_SUBSTANCE |
|||
-define:ENABLE_TEXTUREID_MAP |
|||
-define:ENABLE_RUNTIME_GI |
|||
-define:ENABLE_MOVIES |
|||
-define:ENABLE_NETWORK |
|||
-define:ENABLE_MONO |
|||
-define:ENABLE_PROFILER |
|||
-define:UNITY_EDITOR |
|||
-define:UNITY_EDITOR_64 |
|||
-define:UNITY_EDITOR_WIN |
|||
Assets/Scripts/cameraController.cs |
|||
Assets/Scripts/cameraController01.cs |
|||
Assets/Scripts/playerController.cs |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll" |
|||
@ -1,60 +0,0 @@ |
|||
-debug |
|||
-target:library |
|||
-nowarn:0169 |
|||
-out:Temp/Assembly-CSharp.dll |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll" |
|||
-define:UNITY_5_0_2 |
|||
-define:UNITY_5_0 |
|||
-define:UNITY_5 |
|||
-define:ENABLE_LICENSE_RENAME |
|||
-define:ENABLE_NEW_BUGREPORTER |
|||
-define:ENABLE_2D_PHYSICS |
|||
-define:ENABLE_4_6_FEATURES |
|||
-define:ENABLE_AUDIO |
|||
-define:ENABLE_CACHING |
|||
-define:ENABLE_CLOTH |
|||
-define:ENABLE_DUCK_TYPING |
|||
-define:ENABLE_FRAME_DEBUGGER |
|||
-define:ENABLE_GENERICS |
|||
-define:ENABLE_HOME_SCREEN |
|||
-define:ENABLE_IMAGEEFFECTS |
|||
-define:ENABLE_LIGHT_PROBES_LEGACY |
|||
-define:ENABLE_MICROPHONE |
|||
-define:ENABLE_MULTIPLE_DISPLAYS |
|||
-define:ENABLE_NEW_HIERARCHY |
|||
-define:ENABLE_PHYSICS |
|||
-define:ENABLE_PHYSICS_PHYSX3 |
|||
-define:ENABLE_PLUGIN_INSPECTOR |
|||
-define:ENABLE_SHADOWS |
|||
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING |
|||
-define:ENABLE_SPRITES |
|||
-define:ENABLE_TERRAIN |
|||
-define:ENABLE_UNITYEVENTS |
|||
-define:ENABLE_WEBCAM |
|||
-define:ENABLE_WWW |
|||
-define:ENABLE_AUDIOMIXER_SUSPEND |
|||
-define:ENABLE_NONPRO |
|||
-define:INCLUDE_DYNAMIC_GI |
|||
-define:INCLUDE_GI |
|||
-define:INCLUDE_IL2CPP |
|||
-define:PLATFORM_SUPPORTS_MONO |
|||
-define:RENDER_SOFTWARE_CURSOR |
|||
-define:UNITY_STANDALONE_WIN |
|||
-define:UNITY_STANDALONE |
|||
-define:ENABLE_SUBSTANCE |
|||
-define:ENABLE_TEXTUREID_MAP |
|||
-define:ENABLE_RUNTIME_GI |
|||
-define:ENABLE_MOVIES |
|||
-define:ENABLE_NETWORK |
|||
-define:ENABLE_MONO |
|||
-define:ENABLE_PROFILER |
|||
-define:UNITY_EDITOR |
|||
-define:UNITY_EDITOR_64 |
|||
-define:UNITY_EDITOR_WIN |
|||
Assets/Scripts/playerController.cs |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll" |
|||
@ -1,61 +0,0 @@ |
|||
-debug |
|||
-target:library |
|||
-nowarn:0169 |
|||
-out:Temp/Assembly-CSharp.dll |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll" |
|||
-define:UNITY_5_0_2 |
|||
-define:UNITY_5_0 |
|||
-define:UNITY_5 |
|||
-define:ENABLE_LICENSE_RENAME |
|||
-define:ENABLE_NEW_BUGREPORTER |
|||
-define:ENABLE_2D_PHYSICS |
|||
-define:ENABLE_4_6_FEATURES |
|||
-define:ENABLE_AUDIO |
|||
-define:ENABLE_CACHING |
|||
-define:ENABLE_CLOTH |
|||
-define:ENABLE_DUCK_TYPING |
|||
-define:ENABLE_FRAME_DEBUGGER |
|||
-define:ENABLE_GENERICS |
|||
-define:ENABLE_HOME_SCREEN |
|||
-define:ENABLE_IMAGEEFFECTS |
|||
-define:ENABLE_LIGHT_PROBES_LEGACY |
|||
-define:ENABLE_MICROPHONE |
|||
-define:ENABLE_MULTIPLE_DISPLAYS |
|||
-define:ENABLE_NEW_HIERARCHY |
|||
-define:ENABLE_PHYSICS |
|||
-define:ENABLE_PHYSICS_PHYSX3 |
|||
-define:ENABLE_PLUGIN_INSPECTOR |
|||
-define:ENABLE_SHADOWS |
|||
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING |
|||
-define:ENABLE_SPRITES |
|||
-define:ENABLE_TERRAIN |
|||
-define:ENABLE_UNITYEVENTS |
|||
-define:ENABLE_WEBCAM |
|||
-define:ENABLE_WWW |
|||
-define:ENABLE_AUDIOMIXER_SUSPEND |
|||
-define:ENABLE_NONPRO |
|||
-define:INCLUDE_DYNAMIC_GI |
|||
-define:INCLUDE_GI |
|||
-define:INCLUDE_IL2CPP |
|||
-define:PLATFORM_SUPPORTS_MONO |
|||
-define:RENDER_SOFTWARE_CURSOR |
|||
-define:UNITY_STANDALONE_WIN |
|||
-define:UNITY_STANDALONE |
|||
-define:ENABLE_SUBSTANCE |
|||
-define:ENABLE_TEXTUREID_MAP |
|||
-define:ENABLE_RUNTIME_GI |
|||
-define:ENABLE_MOVIES |
|||
-define:ENABLE_NETWORK |
|||
-define:ENABLE_MONO |
|||
-define:ENABLE_PROFILER |
|||
-define:UNITY_EDITOR |
|||
-define:UNITY_EDITOR_64 |
|||
-define:UNITY_EDITOR_WIN |
|||
Assets/Scripts/cameraController01.cs |
|||
Assets/Scripts/playerController.cs |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll" |
|||
@ -1,61 +0,0 @@ |
|||
-debug |
|||
-target:library |
|||
-nowarn:0169 |
|||
-out:Temp/Assembly-CSharp.dll |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll" |
|||
-define:UNITY_5_0_2 |
|||
-define:UNITY_5_0 |
|||
-define:UNITY_5 |
|||
-define:ENABLE_LICENSE_RENAME |
|||
-define:ENABLE_NEW_BUGREPORTER |
|||
-define:ENABLE_2D_PHYSICS |
|||
-define:ENABLE_4_6_FEATURES |
|||
-define:ENABLE_AUDIO |
|||
-define:ENABLE_CACHING |
|||
-define:ENABLE_CLOTH |
|||
-define:ENABLE_DUCK_TYPING |
|||
-define:ENABLE_FRAME_DEBUGGER |
|||
-define:ENABLE_GENERICS |
|||
-define:ENABLE_HOME_SCREEN |
|||
-define:ENABLE_IMAGEEFFECTS |
|||
-define:ENABLE_LIGHT_PROBES_LEGACY |
|||
-define:ENABLE_MICROPHONE |
|||
-define:ENABLE_MULTIPLE_DISPLAYS |
|||
-define:ENABLE_NEW_HIERARCHY |
|||
-define:ENABLE_PHYSICS |
|||
-define:ENABLE_PHYSICS_PHYSX3 |
|||
-define:ENABLE_PLUGIN_INSPECTOR |
|||
-define:ENABLE_SHADOWS |
|||
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING |
|||
-define:ENABLE_SPRITES |
|||
-define:ENABLE_TERRAIN |
|||
-define:ENABLE_UNITYEVENTS |
|||
-define:ENABLE_WEBCAM |
|||
-define:ENABLE_WWW |
|||
-define:ENABLE_AUDIOMIXER_SUSPEND |
|||
-define:ENABLE_NONPRO |
|||
-define:INCLUDE_DYNAMIC_GI |
|||
-define:INCLUDE_GI |
|||
-define:INCLUDE_IL2CPP |
|||
-define:PLATFORM_SUPPORTS_MONO |
|||
-define:RENDER_SOFTWARE_CURSOR |
|||
-define:UNITY_STANDALONE_WIN |
|||
-define:UNITY_STANDALONE |
|||
-define:ENABLE_SUBSTANCE |
|||
-define:ENABLE_TEXTUREID_MAP |
|||
-define:ENABLE_RUNTIME_GI |
|||
-define:ENABLE_MOVIES |
|||
-define:ENABLE_NETWORK |
|||
-define:ENABLE_MONO |
|||
-define:ENABLE_PROFILER |
|||
-define:UNITY_EDITOR |
|||
-define:UNITY_EDITOR_64 |
|||
-define:UNITY_EDITOR_WIN |
|||
Assets/Scripts/cameraController.cs |
|||
Assets/Scripts/playerController.cs |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll" |
|||
@ -1,61 +0,0 @@ |
|||
-debug |
|||
-target:library |
|||
-nowarn:0169 |
|||
-out:Temp/Assembly-CSharp.dll |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll" |
|||
-define:UNITY_5_0_2 |
|||
-define:UNITY_5_0 |
|||
-define:UNITY_5 |
|||
-define:ENABLE_LICENSE_RENAME |
|||
-define:ENABLE_NEW_BUGREPORTER |
|||
-define:ENABLE_2D_PHYSICS |
|||
-define:ENABLE_4_6_FEATURES |
|||
-define:ENABLE_AUDIO |
|||
-define:ENABLE_CACHING |
|||
-define:ENABLE_CLOTH |
|||
-define:ENABLE_DUCK_TYPING |
|||
-define:ENABLE_FRAME_DEBUGGER |
|||
-define:ENABLE_GENERICS |
|||
-define:ENABLE_HOME_SCREEN |
|||
-define:ENABLE_IMAGEEFFECTS |
|||
-define:ENABLE_LIGHT_PROBES_LEGACY |
|||
-define:ENABLE_MICROPHONE |
|||
-define:ENABLE_MULTIPLE_DISPLAYS |
|||
-define:ENABLE_NEW_HIERARCHY |
|||
-define:ENABLE_PHYSICS |
|||
-define:ENABLE_PHYSICS_PHYSX3 |
|||
-define:ENABLE_PLUGIN_INSPECTOR |
|||
-define:ENABLE_SHADOWS |
|||
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING |
|||
-define:ENABLE_SPRITES |
|||
-define:ENABLE_TERRAIN |
|||
-define:ENABLE_UNITYEVENTS |
|||
-define:ENABLE_WEBCAM |
|||
-define:ENABLE_WWW |
|||
-define:ENABLE_AUDIOMIXER_SUSPEND |
|||
-define:ENABLE_NONPRO |
|||
-define:INCLUDE_DYNAMIC_GI |
|||
-define:INCLUDE_GI |
|||
-define:INCLUDE_IL2CPP |
|||
-define:PLATFORM_SUPPORTS_MONO |
|||
-define:RENDER_SOFTWARE_CURSOR |
|||
-define:UNITY_STANDALONE_WIN |
|||
-define:UNITY_STANDALONE |
|||
-define:ENABLE_SUBSTANCE |
|||
-define:ENABLE_TEXTUREID_MAP |
|||
-define:ENABLE_RUNTIME_GI |
|||
-define:ENABLE_MOVIES |
|||
-define:ENABLE_NETWORK |
|||
-define:ENABLE_MONO |
|||
-define:ENABLE_PROFILER |
|||
-define:UNITY_EDITOR |
|||
-define:UNITY_EDITOR_64 |
|||
-define:UNITY_EDITOR_WIN |
|||
Assets/Scripts/cameraController.cs |
|||
Assets/Scripts/playerController.cs |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll" |
|||
@ -1,61 +0,0 @@ |
|||
-debug |
|||
-target:library |
|||
-nowarn:0169 |
|||
-out:Temp/Assembly-CSharp.dll |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" |
|||
-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.Xcode.dll" |
|||
-define:UNITY_5_0_2 |
|||
-define:UNITY_5_0 |
|||
-define:UNITY_5 |
|||
-define:ENABLE_LICENSE_RENAME |
|||
-define:ENABLE_NEW_BUGREPORTER |
|||
-define:ENABLE_2D_PHYSICS |
|||
-define:ENABLE_4_6_FEATURES |
|||
-define:ENABLE_AUDIO |
|||
-define:ENABLE_CACHING |
|||
-define:ENABLE_CLOTH |
|||
-define:ENABLE_DUCK_TYPING |
|||
-define:ENABLE_FRAME_DEBUGGER |
|||
-define:ENABLE_GENERICS |
|||
-define:ENABLE_HOME_SCREEN |
|||
-define:ENABLE_IMAGEEFFECTS |
|||
-define:ENABLE_LIGHT_PROBES_LEGACY |
|||
-define:ENABLE_MICROPHONE |
|||
-define:ENABLE_MULTIPLE_DISPLAYS |
|||
-define:ENABLE_NEW_HIERARCHY |
|||
-define:ENABLE_PHYSICS |
|||
-define:ENABLE_PHYSICS_PHYSX3 |
|||
-define:ENABLE_PLUGIN_INSPECTOR |
|||
-define:ENABLE_SHADOWS |
|||
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING |
|||
-define:ENABLE_SPRITES |
|||
-define:ENABLE_TERRAIN |
|||
-define:ENABLE_UNITYEVENTS |
|||
-define:ENABLE_WEBCAM |
|||
-define:ENABLE_WWW |
|||
-define:ENABLE_AUDIOMIXER_SUSPEND |
|||
-define:ENABLE_NONPRO |
|||
-define:INCLUDE_DYNAMIC_GI |
|||
-define:INCLUDE_GI |
|||
-define:INCLUDE_IL2CPP |
|||
-define:PLATFORM_SUPPORTS_MONO |
|||
-define:RENDER_SOFTWARE_CURSOR |
|||
-define:UNITY_STANDALONE_WIN |
|||
-define:UNITY_STANDALONE |
|||
-define:ENABLE_SUBSTANCE |
|||
-define:ENABLE_TEXTUREID_MAP |
|||
-define:ENABLE_RUNTIME_GI |
|||
-define:ENABLE_MOVIES |
|||
-define:ENABLE_NETWORK |
|||
-define:ENABLE_MONO |
|||
-define:ENABLE_PROFILER |
|||
-define:UNITY_EDITOR |
|||
-define:UNITY_EDITOR_64 |
|||
-define:UNITY_EDITOR_WIN |
|||
Assets/Scripts/cameraController01.cs |
|||
Assets/Scripts/playerController.cs |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll" |
|||
-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll" |
|||
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Reference in new issue