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20 lines
487 B
20 lines
487 B
using UnityEngine;
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using System.Collections;
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public class cameraController : MonoBehaviour {
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public GameObject player;
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//so we reference the player on the inspector
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private Vector3 offset;
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//so we can calculate distance between player and camera
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void Start ()
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{
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offset = transform.position - player.transform.position;
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}
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void LateUpdate ()
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//on lateUpdate because here goes the animation thingies ¿?
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{
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transform.position = player.transform.position + offset;
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}
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}
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