using UnityEngine; using System.Collections; public class cameraController : MonoBehaviour { public GameObject player; //so we reference the player on the inspector private Vector3 offset; //so we can calculate distance between player and camera void Start () { offset = transform.position - player.transform.position; } void LateUpdate () //on lateUpdate because here goes the animation thingies ¿? { transform.position = player.transform.position + offset; } }