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43 lines
872 B
43 lines
872 B
using UnityEngine;
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using System.Collections;
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using CharacterEngine.Controller;
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public class Player : MonoBehaviour {
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protected CEController controller;
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protected bool grounding;
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void Awake ()
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{
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controller = GetComponent<CEController>();
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update ()
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{
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if (Mathf.Abs(Input.GetAxis("Horizontal")) > 0.3f)
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{
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float value = Mathf.Sign(Input.GetAxis("Horizontal"));
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controller.Move(Vector3.right * value);
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}
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/*
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if (Input.GetButtonDown("A") && grounding)
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{
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//controller.AddForce(forces[1], Vector3.up);
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}
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*/
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}
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void OnLanded ()
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{
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/*
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controller.DestroyForce(forces[1]);
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velocity.y = 0.0f;
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*/
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}
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}
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