using UnityEngine; using System.Collections; using CharacterEngine.Primitives; public class test : MonoBehaviour { public BoxCollider2D coll; protected CECollider ce; // Use this for initialization void Start () { ce = new CECollider(coll); } // Update is called once per frame void Update () { if (ce.ContainsPoint(transform.position)) { Vector2 p = CECollision.ClosestPointInBounds(ce, transform.position); Debug.DrawLine(p, transform.position, Color.red); } } }